Second Life Render Cost and Limits

A Kat and A Mouse

Kay has a REALLY good post about render weight. Image Source:  avataric.wordpress.com Image Source: avataric.wordpress.com

This post was inspired by someone asking in a group how/if alphas, shine, and glow contributed to lag.

I had recently been researching some other topics and had come across a page in the wiki about mesh/rendering weight costs.

In fact, I had been doing some testing on my avatar with render weight, because I seem to be wearing more and more mesh lately.

With a mesh body, mesh head, mesh hands and feet, mesh hair, mesh clothes, mesh shoes, mesh jewelry – it’s endless.

Though I have a decent computer, I try to be mindful of others who might not.

When I attend dance shows or crowded events, I try to be as low-cost (render weight-wise) as I can.

I’ve even started adding the render cost of items to my LOTD posts.

It’s interesting to see how much items ‘cost’ – some I would think were…

View original post 816 more words

One thought on “Second Life Render Cost and Limits

  1. Pingback: Second Life Render Cost and Limits | SL SAILING blogroll

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s