llTakeControl and Horizons Experience – update

Inara Pey: Living in a Modem World

Horizons Experience may have robots on the loose, but stopping them is proving a bit harder for some than was intended A fix for the Horizons gun issue some users may have been experiencing while using TPVs with the Horizons Experience (Quest 3) should be on its way.

Horizons Gun

On November 19th, I wrote about how recent changes in behaviour to llTakeControl meant that some users on TPVs such as Firestorm and Alchemy have found the guns used in the third of the Horizons Experience quests (Quest 3, the forest shoot-out with robots) may not work with their viewer.

At the time, the problem appeared to be due to behaviour changes made to llTakeControl as a result of SVC-7532. As these changes with this fix could “break” existing weapons in Second Life, it was not adopted by some TPVs, and so the Horizons Gun would not work with them.

However, following my article, Sue W left a comment indicating that Firestorm 4.7.9 allowed the gun to work (but not…

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